INNOVATION THROUGH VIRTUAL REALITY
For the past ten years, Emissive has been designing and producing virtual reality immersive experiences tailored to your communication, visualising and training requirements.
VR & AR SUPPORTING YOUR PROJECTS
In order to achieve your targets efficiently and enhance the impact of your messages, we offer innovative experiences using immersive cutting-edge technologies.
Once your needs are identified, Emissive will remain by your side throughout the whole project, from design to delivery. Whether your goal is communication, training or visualisation, our team will develop original and high-quality applications.
Communicating & Promoting
As current marketing activities can no longer avoid innovation, we pool our resources to offer a tailored experience with contents highlighting your brand, your message or your product.
We offer your target audience (staff, clients or prospects) spectacular experiences that are filled with emotion.
Learning & Training
We offer dedicated immersive training tools.
The serious games and virtual reality simulations we design involve trainees in a deeper way and ensure a more efficient training process, allowing time and cost saving.
Discovering & Understanding
Cultural and scientific mediation plays a major role in our expertise. Our interactive museum installations are both entertaining and user-friendly. Users are immersed in a unique experience aimed at discovering and understanding topics revolving around history, culture or science.
Visualising & Anticipating
What’s the point of new technologies if they don’t simplify our lives and increase our efficiency?
Our proposal to businesses includes immersive tools intended to simplify decision-making and experimentation of their products with future users.
Interaction and immersion are the future of communication and training, as long as users feel involved. Virtual reality and augmented reality capacities to accelerate decision-making, assimilation and training processes are much needed in today’s world.
WHO ARE WE?
Emissive was founded in 2005 by Fabien Barati and Emmanuel Guerriero. The team consists of some 20 experts, passionate about new technologies, who work together in our offices in Paris.
Fabien Barati, Emissive co-founder:
“Our clients particularly appreciate the multiple facets of our technological expertise and creativity. In turn, we aim to offer them applications and experiences that are unique, high-quality and immersive and meet their requirements.”
Emmanuel Guerriero, Emissive co-founder:
“Over the past 10 years, we have explored the interior of the pyramids in Egypt as well as the clockwork of high-end watches, taught a rhythmic choreography to tennis lovers at Roland Garros tournament, created artworks with renowned comic strip authors and moved an iceberg across oceans. What was the common thread linking all these missions? Involving audiences in the most innovative and immersive way possible.”
THREE COMPLEMENTARY POLES
Our commercial and creative teams work alongside and advise our clients, offering them projects tailored to their issues and targets.
Within the Studio, our specialist team uses their excellent command of virtual reality and augmented reality in designing and developing high added value innovative applications with the consistent intent of a strong UX.
Technology is constantly evolving. Therefore our Lab is experimenting and developing tomorrow’s applications as they carefully keep a watchful eye on technology trends and advances.
The applications we create are compatible with all current market devices: Oculus Rift, HTC Vive or Samsung Gear, immersive venues (CAVE) and any type of peripheral recording device.
Overlap information with reality, increase attraction and understanding of objects in our surroundings in an innovative and creative way. Augmented reality is a privileged medium for marketing and visualisation tools.
In order to reach ever-broader targets and multiply uses, our offer is regularly updated with new systems including mobile apps for smartphones and tablets, webGL apps, event-tailored devices and installations (touch screens, multiple screens and virtual reality demonstration stands). Additionally, our apps and experiences can be adjusted to any type of screen.