MAKING VIRTUAL REAL
Comment réinventer l’expérience consommateur en faisant vivre un moment singulier, plein de sensations et d’émotions fortes?
Avec cette nouvelle application destinée aux points de ventes adidas, Emissive utilise la réalité virtuelle comme vecteur de communication pour offrir au public un moment inoubliable.
For Patek Philippe, we create spectacular experiences filled with emotion, that involve and captivate the audience.
As current marketing activities can no longer avoid innovation, we pool our resources to offer a tailored experience with contents highlighting your brand, your message or your product.
What’s the point of new technologies if they don’t simplify our lives and increase our efficiency?
We develop immersive tools for IKEA intended to simplify decision-making and experimentation of their products with future users.
Emissive realizes The Enemy, a multiuser virtual reality installation in which the audience meets fighters of intergenerational conflicts .
Our interactive museum installations offer a unique experience aimed at discovering and understanding topics revolving around history, culture or science.
THREE COMPLEMENTARY POLES
WHO ARE WE?
“Our clients particularly appreciate the multiple facets of our technological expertise and creativity. In turn, we aim to offer them applications and experiences that are unique, high-quality and immersive and meet their requirements.”
“Over the past 10 years, we have explored the interior of the pyramids in Egypt as well as the clockwork of high-end watches, taught a rhythmic choreography to tennis lovers at Roland Garros tournament, created artworks with renowned comic strip authors and moved an iceberg across oceans. What was the common thread linking all these missions? Involving audiences in the most innovative and immersive way possible.”